![]() Although Cubase 4 no longer supports Direct X plug-ins, if you have Cubase SE, SL or SX songs that use them, place those DX plug-ins inside a DX-to-VST wrapper such as Vincent Burel's FFX4, shown here, and then you can load them into Cubase 4 perfectly. Direct X plug-in support has been dropped from Steinberg's Cubase 4 sequencing software - so what do you do if you have projects that use such plug-ins and you want to upgrade to the latest Cubase? PC Musician offers some solutions, as well as rounding up the latest PC news and information. As I write this, Steinberg's recently released Cubase 4 seems to be getting good user feedback for its stability, and its new VST3 format is to be commended both for allowing plug-ins to consume CPU overhead only when audio is passing through them, and for having dynamic I/O, so that the number of inputs and outputs adapts in context to stereo or surround use. However, the company seem to have upset some PC musicians by abandoning Direct X (DX) plug-in support in Cubase 4, partly because they didn't announce this fact until very late in the day. I can think of various reasons why Steinberg might want to dispose of Direct X plug-in compatibility, one of which is that Direct X plug-ins don't declare their latency to the host application, so it cannot, therefore, be compensated for. ![]() In addition, you can't automate Direct X plug-ins inside Cubase (although you can in Sonar if they comply with the Direct X v8 standard). The majority of modern plug-ins are either shipped in VST format alone or as both Direct X and VST versions, letting the user choose one or both to install. Many musicians don't now run any Direct X plug-ins at all, and so won't be affected by Steinberg's decision, but some do, so I decided to gauge the scale of the issue by examining what proportion of my own extensive plug-in collection (several hundred in total) is Direct X only. Izotope's Ozone, Spectron and Trash were the only more modern ones present. I use none of these eight on a regular basis, an occasional dab of Qtools being the most likely scenario. • Save changes straightforwardly to your gadget, memory card, numerous cloud services*, or to your Windows PC with our desktop/tablet application*. Docs to go premium 3.0 apk. Other DX-only plug-ins that you might own include any particularly associated with Cakewalk's sequencer range, including the Sonitus and Sonic Timeworks ranges. I also spotted Antares' Microphone Modeller during my Internet research, while Auto-Tune from the same company has some users grumbling that they have to use the DX version for off-line processing, because the VST version currently has problems doing this. Overall, unless you're a Sonar as well as a Cubase 4 owner, I suspect you're unlikely to have more than a tiny handful of DX-only plug-ins. In any case, there's fortunately an easy way to carry on using your favourite DX plug-ins inside new projects created in Cubase 4: use a DX-to-VST wrapper instead, and load your DX plug-in into that. Whether by design or coincidence, Acon Digital () have recently announced their Effect Chainer, which acts as a DX-to-VST and VST-to-DX wrapper, as well as chaining any combination of up to 10 DX and VST plug-ins, with drag-and-drop re-ordering. You can load and save chains, and even share them across applications. Effect Chainer also provides a slider-based interface for generic plug-ins with no graphics of their own.
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